See, this is why a lot of people will still want to develop apps for the iPhone. Heck, I know only the most basic of things about programming and even I want to develop apps for the iPhone. In the end it all comes down to one thing: what’s in it for me? The answer, as far as the app store is concered, A LOT.
Take the story of Steve Demeter, for instance. This guy slaved away for God knows how long to get a Tetris-inspired game for the iPhone available in the app store. His game is called Trism, and if you’ve ever played it, you’d know that it borrows a few concepts from that popular block-destructing game.
Trism has been available in the app store for two months at only $5 a piece. And what has it given Steve back so far? Knowledge, experience, and $250,000.
The combination of an easy way to pay (credit card/iTunes GC) and an easy way to install (app store) makes customers more comfortable at purchasing programs for their iPhones (and iPod Touch). At the same time, developers have it easy when it comes to iPhone app development. From getting started, actual development, and final deployment to the public through the app store, Apple provides the simplest of set-ups.
Sure, there’s always the risk that you’re application might not get approved by Apple, but surely you’ve got other ideas up your sleeve. And of course, you can always submit you application again for review. Who knows? It might get accepted the next time.
In any case, there’s been a lot of buzz about Apple’s iron hand when it comes to implementing its heavily-clouded app store policies recently, so hopefully things change a bit in the not-so-distant future.
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